OK Here is a variation question by default when you add the collision modifier.
The settings are:-
Bounds Type = Convex Hull
Blocks Avatar = Checked
Blocks Camera = Checked
Terrain = Unchecked
Dynamic = Unchecked
Friction = 0.50
Restitution = 0.00
Is there any way for me to either change the default or even possibly have the modifier remember the last settings used.
I am doing a lot of floor tiles I want the following changed and it is a lot of legwork.
Bounds type = Triangular Mesh
Terain = Checked
Actually having any modifier remember what the previous settings were could be useful.
This is not an issue if you are creating an age from scratch where you set an objects properties then copy the object but when the ages were created using the old methods then migrated to Korman there are a lot of objects that require new modifiers.
[Edit]
OK I risked a bit of hacking.
I Navigated to
C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\korman\proporties\modifiers\physics.py
I opened this file with ConTEXT and edited
Line 49 so default="trimesh"
and
Line 56 so default =True
Then saved the file. Now when I add a modifier Terrain = True and the type is Triangular Mesh.
This could have all gone very pearshaped.
[/Edit]