Re: Korman Ladder Tool
Posted: Thu Mar 21, 2019 4:52 pm
Putting the ladder in a tube is problematic.
The way I have the ladders set you can either climb down or jump down also one of the clues is that you can see that there is something at the top of the ladder.
As it happens there is an introduction journal associated with the age so I could probably bury hints but forcing a first version view would make it easy and obvious.
The game is obviously capable of forcing the first person view because you can set it up in the settings so there has to be some sort of a vault switch to make this happen.
As I say I have a work around and was just wondering if there was some sort of code buried solution.
It is however proving a sod to set up this new aspect to the age testing is a pain as the only way is to follow the route checking of each marker as it is passed.
As each new marker is a number in Babylon cuneiform and is base 60 and it involves a mental translation into base 10.
The way I have the ladders set you can either climb down or jump down also one of the clues is that you can see that there is something at the top of the ladder.
As it happens there is an introduction journal associated with the age so I could probably bury hints but forcing a first version view would make it easy and obvious.
The game is obviously capable of forcing the first person view because you can set it up in the settings so there has to be some sort of a vault switch to make this happen.
As I say I have a work around and was just wondering if there was some sort of code buried solution.
It is however proving a sod to set up this new aspect to the age testing is a pain as the only way is to follow the route checking of each marker as it is passed.
As each new marker is a number in Babylon cuneiform and is base 60 and it involves a mental translation into base 10.