Re: Reference List of Writers
Posted: Sun Jun 15, 2008 3:00 am
ZeroCool in MOUL and a few other places.
Skills: More of a wannabe writer of ages, puzzles and tester. Tho I can draw and sculpt.
My intentions: To eventually learn how to write, build and test Ages with the aid of the guilds.
Started writing an Age difficult enough to solve for the entire MOUL community of players as a whole working at it. A multi-player Age puzzle that requires players to collect information over time for use in solving a series of mechanized puzzles for an over all puzzle solve. Puzzles requiring multi-player cooperation similar to Delin, but on a grander scale with a bit more sophistication. My Ages concept story theme runs and works well with the mechanics of the puzzles I have in mind, but building and rendering the scale of it concerns me a lot!
Even when solved, by the nature of the story the changing environment will require it to be solved again over time with new sets of collected data. So even with players posting basic premise and sharing collected information, the puzzles, what, when and where will keep changing with time making prior solve information obsolete.
Skills: More of a wannabe writer of ages, puzzles and tester. Tho I can draw and sculpt.
My intentions: To eventually learn how to write, build and test Ages with the aid of the guilds.
Started writing an Age difficult enough to solve for the entire MOUL community of players as a whole working at it. A multi-player Age puzzle that requires players to collect information over time for use in solving a series of mechanized puzzles for an over all puzzle solve. Puzzles requiring multi-player cooperation similar to Delin, but on a grander scale with a bit more sophistication. My Ages concept story theme runs and works well with the mechanics of the puzzles I have in mind, but building and rendering the scale of it concerns me a lot!
Even when solved, by the nature of the story the changing environment will require it to be solved again over time with new sets of collected data. So even with players posting basic premise and sharing collected information, the puzzles, what, when and where will keep changing with time making prior solve information obsolete.