I have compiled the H'uru client from github source, according to the instructions in Readme.md.
CMake could not find Python, so I installed Python 3.8.5 32-bit on my compile box, and then CMake completed the generation process without errors.
I have followed the "Running Instructions" and created a client folder on my gaming system as instructed, but the client stops when it tries to init Python.
I have verified that I am using the /LocalData switch, and that it is an internal client build.
- Code: Select all
(07/26 14:12:23) Python 3.8.5 Main init failed!!
(07/26 14:12:23) init_fs_encoding: failed to get the Python codec of the filesystem encoding
(07/26 14:12:23) Python file xKI.py had errors!!! Could not load.
(07/26 14:12:24) Python file stupStartUp.py had errors!!! Could not load.
The only thing I was not able to do per the instructions was:
Copy the DLLs from the development libraries bundle, as well as the DLLs PhysXLoader.dll, NxExtensions.dll, NxCooking.dll, and NxCharacter.dll from your PhysX SDK installation into the MOUL-OS folder.
I copied over the PhysX 2.6.4 DLLs from my PhysX SDK as instructed, but there were no DLLs in the latest devlibs bundle, so I copied the python38.dll from my compile machine to the game machine.
Searching Google brings up references to the above error relating to incorrect Python environment variables, but the gaming system does not have anything Python installed, and has no Python environment vars. It also has no other development items installed, as it is strictly a gaming machine.
Any ideas on what I might have done incorrectly to cause this problem?
Thank you very much for your time.