Sirius wrote:Sarpedon, the online image gallery has downscaled textures. Cloning the repository with Git is harder but you'll get the original (higher res) images, sorted by Age
Any instructions online on how to use GitHub to get the original textures?
Sirius wrote:Are you talking about retexturing Todelmer to turn it into the daytime version ? That will require a lot more than just textures, since for instance lighting information is baked into the meshes. Otherwise, no, replacing the textures just allows increasing their resolution, there should be no big problem with it (well, aside from repacking them inside the PRPs or loading them at runtime, but this needs further investigation).
Oh no I just wanted to see what Todelmer looked originally before it was adjusted for use in Myst V. Also thanks for telling me how the lighting works in each age. IMO Baked Lighting is very underrated
Sirius wrote:Although to be honest, I'm not fond of texture upscaling in general. In my experience, it just interpolates pixels and adds a random noise pattern. Unless you're using a very well trained AI, or a professional tool - and even then, you need to manually check each texture one-by-one to ensure it doesn't look worse than the original.
Yeah I found in quick tests, certain textures did not respond well to upscaling. Take this cloth texture for example. For some reason I can't upload the upscaled version, but you would be able to guess what issues upscaling this would have.