Asteralium wrote:We thought that we wouldn't be able to manage at first because we got stuck at the beginning of the guides, but it turns out that they just didn't mention how to install a plugin. Whoops. Probably should've looked into that in hindsight.
Where ? The Wiki pages for ZLZ and Korman seem fairly accurate I would say, unless you were looking at another guide. Feel free to suggest improvements.
Asteralium wrote:It uhh... well all the important models seem to be there? I am not totally sure how this importer is supposed to work but it only managed to grab one of the many portals seen in the well. The inner portal frame has also spawned in the middle for some reason. The tree looks to be in the right spot.
This is the first time anyone ever used this plugin to import MQO content, so if the importer could import anything at all that's a fairly good start I would say
But regarding misplaced objects and various oddities you mentioned in your post: it seems the importer is crashing halfway through the import process. This is why most of the Twisted Woods are missing, and why objects are incorrectly positioned (the importer can only position objects once all of them have been correctly imported).
MQO was never the focus of ZLZ so I never really bothered to check if it imported correctly until now. But I'll see if I can fix it
Asteralium wrote:I was a bit disappointed that it didn't manage to import the secret platform at the bottom of the area. All of the special MQO interactive objects (that you would use for quests and such) do not load into the main area when the ages are imported into Uru. But there are weird copies of most of them on a secret platform under the main area. So I wasn't able to get treasure chests, the fairy rings, etc.
I never played MQO so I don't know a lot about the gameplay... But if I had to guess, what you're seeing under the Age are "templates" that the game duplicates and places randomly across the Age while you're playing. So this is an accurate representation of how those objects are stored in the PRP files (well, as accurate as can be considering the importer crashed halfway through.)
Quite sad that MQO didn't last longer, it would have been interesting to see it evolve beyond that small demo.
Asteralium wrote:Defintely not the most efficient way to do that, I'm sure. But like I said before, we kinda had no idea what we were doing.
If you look into the export options from Blender, there is often a checkbox named "Selection Only" or something similar that allows you to export only the objects that are highlighted in orange/red. This is easier than deleting the other objects.
But as long as it works fast and the result is usable that should be efficient enough.
Asteralium wrote:So yeah, that's that! Thank you guys for linking me to those guides. I really appreciate it.
Glad this could be of help
And thanks for reporting your findings.
[EDIT]
Oh, and I forgot to mention - most of those locations import correctly once they have been converted to work on Uru using the Drizzle utility. But I'll see about fixing ZLZ anyway.
Asteralium wrote:But for some reason Blender won't let me zoom in on them enough to get a better look. The scroll to zoom and pan got so low and just stops working at some point. Again, blender noob.
Blender has a notion of screen "depth", so it won't zoom further than that. It's a bit confusing at first. Use Alt-F to refocus under the cursor and you should be good.
Asteralium wrote:I also couldn't load any textures
N → Shading → select "GLSL", then Alt-Z should show textures