MOUL would fail due to lack of player involvement. NOT user content.
Ah, but it's all related!
You've heard it over and over again...
"There's nothing to do on Uru."
"You know what would be cool? In game journals..."
"I'm bored with this game."
"I wish there was more new content."
"Well, Cyan is understaffed and has a small budget..."
"I'll wait around, but if things don't improve..."
Well, what makes you think the situation is going to improve any time soon? It has been five months since Uru officially launched in February, and as far as I can tell, no one has mentioned an increase in the new content which has been provided for us. If the flow of new content has not accelerated significantly over these past five months, then why should it significantly accelerate over the next five months? The fact is, the amount of new content Cyan can release will always be limited by their low staff and resources. And the only way for their staff and resources to increase is if more people play Uru more often--or to add advertisements, which most people dislike. So what is the best way to get more people to play Uru more often?--why, more content of course. It's a cycle--more content means more people means more money means more content means more people means more money...etc. It can be a cycle that leads up and up and up, or a spiral that leads down and down and down. Right now, Uru's popularity may be increasing, but if so it is slowly. Basically, if Cyan continues releasing content in the same way they have so far for the next five months, I doubt we can expect to get much more new content per month than what we've received up till now. And compared to the Ages we've come to expect from the Myst games, the amount and quality of the new content we've seen is very low indeed. We all hope that someday Cyan will make Ages as gorgeous as the ones we've already seen, but I doubt very, very, very much that it will be anytime soon (at this rate).
Now let's play a little numbers game: Suppose that for one particular month, Cyan gets $1 from its Uru revenue. And over the course of the next month, it spends the $1 on creating new content for us. And when the new episode comes out and we enjoy the new content, Cyan gets $1.05 from its Uru revenue since people enjoyed the new content and played slightly longer than they did last month, thus bringing in more money. So, over the next month, Cyan spends that $1.05 on creating even more new content for us and releases it in the next episode. And because we received more new content than last time, we play slightly longer than before and Cyan gets $1.10 from its Uru revenue, which it invests in even more new content for next month, and the cycle continues slowly but steadily. Maybe someday Cyan will receive $2 a month and we'll get twice as much content as we get now. But suppose for a moment that instead of investing that $1 in the next month's new content, Cyan invested it in buying an Age-making machine. The machine requires minimal maintenance and produces one small, quality Age a month. Next month, Cyan goes back to its regular routine of spending its $1 on creating new content for us. However, meanwhile the Age-making machine has been at work, and it effectively contributes another dollar's worth of new content. As a result, instead of getting $1.05 back in return for the new content, Cyan receives $2.05, which it invests in creating new content. But again, the Age-making device is still working and produces another load of free new content for Cyan, worth about $1. So instead of getting back $2.10, Cyan gets back $3.10, since people played longer because they played through the Age-making machine's new content too. The next month, Cyan has $3.10 to invest, and the cycle continues onward...
So you're thinking: "Oh great, another thread about Age creation tools. Must we rehash this over and over again?!?" Yes, I think we must--because it is very important that we leave the $1, $1.05, $1.10 cycle and enter the $1, $2.05, $3.10 cycle. Don't you think when Cyan is getting triple their current income you'll get triple the amount or at least the quality of new content? I'm not saying what we're getting now isn't nice, but don't you want astonishing Ages? Of course, everyone does! (Yes, my model is overly simplistic, I was just illustrating a principle)
Here are some popular arguments against Age creation tools:
1. "Only a few people will be able to use Age creation tools, so only a few people will be actually entertained by them. Cyan should focus on creating content that everyone can enjoy instead of just a few people."
Well, what about when the few people who can use Age creation tools create an Age? The masses would enjoy exploring that...
2. "Fan created Ages can't be beautiful, they will be ugly no matter what. The masses won't enjoy that at all!"
Are these pictures (from fan created Ages) ugly?
http://ilathid.bluegillweb.com/en/gall.htm And here's what Rand Miller has to say: "We're always amazed at what our fans are able to accomplish, frankly, and by making those tools [Age creation tools] available, I think we'll be even more surprised." You aren't going to contradict Rand Miller, are you???
3. "Okay, some fan created Ages can be beautiful, but the majority will be ugly. Who wants that?"
So how about some quality control, to weed out the ugly ones?
4. "Who's going to decide which are ugly and which are beautiful, you?"
Sure, why not. Make a rating system and I'll cast my vote. There are a bazillion solutions to this problem that have already been suggested, and all Cyan has to do is pick one out and we'll fall in behind it like complaining sheep.
5. "Well, I still don't approve of fan made Ages, no matter what you say."
That's fine; Cyan will still deliver new content every month for you. So why worry about it at all? Fan created Ages can only help Cyan get more new content to you, not hinder...
So what's the point of this? Simply to raise awareness of the fact that Age creation tools should be high on Cyan's the priority list. You see, according to an oft-cited interview with Rand (interview here:
http://www.joystiq.com/2006/09/28/joyst ... an-worlds/) Age creation tools are supposed to come 6 months after Uru launches. So starting in midmonth, February, March, April, May, June, July, August... Age creation tools are supposed to come out one and a half months from now. And I'm not seeing any signs yet suggesting that Age creation tools are on the way... Meanwhile, our potential is wasted. Imagine that out of the entire population of the Cavern, a mere 100 people spend 1 hour per day working on creating an Age together: 100 hrs of work per day. And imagine that 20 people at Cyan spend 10 hours per day working on creating an Age together: 200 hrs of work a day. I really do think we could produce one pod Age a month, at least... We could decorate it with lovely stained glass windows, courtesy of the artists in the Cavern, and place ecology journals and plant/animal identification books in it to read, courtesy of the DZS (if they wanted to--just an example). We could add beautiful music, composed by the musicians in our talented group. So there you have it: new content which costs Cyan virtually no labor or money to produce in comparison to the costs of making an Age themselves. New content that brings in more people and more money for Cyan so that it can make us bigger and better Ages. There is no better, quicker, or surer way to increase Uru's new content and thus Cyan's budget and Cyan's new content than to release Age creation tools. So after Jalak, let's invest that $1 on an Age-making machine!
As you can see, I wrote that some time ago. The basic principles still hold true, although obviously we know now that Cyan gets paid on a subscription by subscription basis instead of a time-played basis.