Good evening writerly folk. I go by the moniker "Time" in the cavern, and sometimes in the surface. You'll find me to be a walking pile of bad puns. In any case, I've played Myst games since back in '95, and have been in on the Uru since Prologue, however my internet was too crappy for me to go online back then. I never found any UU shards, but I did jump in head first for MO:UL the second I heard of it.
As far ask skills that can be used here in the GoW, I do all the renderings for an architect, but I use mostly AutoCAD and Google Sketchup for my modeling, so learning Blender will take a bit of time. I hope sometime in the future to be able to model in blender and help with ages in that respect. I also have a good deal of programming knowledge, and pick up new languages very easily. I currently do not know any Python, but that can change fairly quickly, based on past experiences. Ever since I finally understood MOO code one day, I've never had trouble learning new languages. It all just comes down to Time (Da Dum Chhhhh). In any case, I do find myself making textures fairly often for my job, and I can wield Photoshop fairly proficiently if needed. I'm also full of random ideas for stories, landscapes, and other things.
In summary, I'm alright at alot of random skills involved in age making, but I have quite a bit of room to improve in all of them as well.
And for those of you still interested in me, I'll tell you a bit about the Time on the surface. It's 8:32 (Da Dum Chhhhhh). Right, now that that's out of the way, I'm an Engineering Student at the university of Utah, and I work as the rendery guy for an Architect. I play Myst, Rhythm Games (DDR, GH, BMX, IIDX, EBA, etc.), Make Robots, engineer, play other video games, and do some other stuff that involves school, work, and sleep.
So that's the story of the mighty Time in short. Hopefully I'll end up being a useful addition to the guild.
"I set up my white picket fence in the now, with a commanding view of the soon to be."