The statue light nimbus sprite is giving me some issues. no matter how white I try and make it, it keeps turning out that dirty white color you can really see in the second shot. Not sure why it's doing that. /scratchhead
My oh my.. I think this is going to become the most
infamous feature of PyPRP.

Aloys had the same problem in another thread with the most recent Pahts build, and I had the same problem with my shell back at AgeBuilder.
What is happening is that all vertex colors are multiplied by the "Ambient" setting in blender, which defaults to 0.5, meaning that by default, everything is exported with half-desaturated vertex colors.

You've probably noticed that all your "fully lit" areas are sorta half-gray too.
The fix: In each object's "material" setting, look for the "Shaders" tab and find the "Amb" slider. Move it from 0.500 to 1.000, and everything will then export to uru (via pyprp) with the vertex colors exactly as you see them in blender.

To make this process faster, try this: (only if you are not using your materials settings! (working entirely with the uv mapper))
In object mode:
[A] (select all)
[ctrl]+[L], [4] (create links to materials)
[try moving the slider] (can't you just
hear Atrus there?

)
[U], 4 (make materials single user (removes the links))