by andylegate » Fri Jun 06, 2008 5:24 am
Yes....sadly, like Gahreesen, Zephyr has gotten too big........it needs visregions, but alas, I seem to be the only one that needs them badly, and while they are suppose to be working....they don't.
Not being a tool dev, I have no idea how to make them work, but have done everything they've told me to do, yet they simply don't work. They either make things disappear, and stay that way, or draw things and they stay that way. I simply can not optimize Zephyr anymore or it will go from how it looks now, to unreal polys.
Hopefully some day Visregions will work......and then I can return to Zephyr and finish it. As it is, I'm having to abandon Zephyr for now as I simply can't add anymore too it without it crashing on my computer too. As it is, it's unstable.
:shrug: sorry guys.