by Jojon » Sun Jul 26, 2009 5:40 pm
There's something called "setting a good example", which I have utterly failed at doing, I'm afraid.
Being the fat, sweaty bloke banging the drum at the back of the galley, I, most of all, should not seemingly vansih off the face of the planet, when it's my turn and not finally come crawling with little to show for myself... This, however is where I'm at. After spending the entire weekend failing at getting lamps to shine as strong and far as I want them to, I've decided to give up for now - let's call it all a work in progress, shall we? I hope my own slow delivery doesn't dampen anybody else's enthusiasm.
So what is new in the just now uploaded version 0.8? I have given most of the interior of tower 1 their own copies of the materials they use, so that they are no longer lit by the sun. I will have to sort out the bits that appear both inside and outside later and figure out why I have out-of-range lamps taking priority over near ones (regarding the 8 simultaneous lamps limit).
A rough beginning for the lower level balcony, from the original synopsis, has been added, with a temporary access shaft, for those with strong knees.
Links in first post have been updated.
Next contributor is Corvus, then it's Perlenstern's turn.
/Jojon
...who at times miss the old manual assignment of lamps... :7
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