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Re: Night Time Zephyr Cove

PostPosted: Sat Jul 19, 2008 4:47 am
by andylegate
Yah, he PM'ed me about that.

I'll get to it later. Right now I'm trying to learn how to use the Passindex thingy with everything that needs it. Zephyr Cove is going to need it badly due to the many, many transparencies and alpha blends. If they had just left it to the transparent textures and left Alpha Blends alone it wouldn't be so bad.