Avatar Animation List

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Re: Avatar Animation List

Postby BAD » Tue Apr 15, 2008 11:45 am

You can't get tot he top of the wall. THe way the game works you link right off the wall once you get to a certain point. :)
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Re: Avatar Animation List

Postby Nek'rahm » Tue Apr 15, 2008 11:52 am

O-o

*puts on General Pepper voice*

Whhhhhhhhhhhhhhhhaaaaaaaaaaaat?

That's hacks dude. Absolutely evil hacks.

Couldn't you remove the panic link/link collider (or w/e it is) and replace it with the climb ontop of thing? Then have you walk forward and use a Linking Book that takes you back to your pre-assigned team control room. By doing this, a light goes on in your team's color signifying you won.
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Re: Avatar Animation List

Postby BAD » Tue Apr 15, 2008 3:04 pm

No no no....

THat wasn't a hack. THat was how Cyan wanted it to work. We had it working in UU.
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Re: Avatar Animation List

Postby Nek'rahm » Tue Apr 15, 2008 3:06 pm

o

o-o

by hack I meant it was mean...

Well... whatever. Could what I said be implemented too?
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Re: Avatar Animation List

Postby BAD » Tue Apr 15, 2008 3:18 pm

It would mean modifying the whole wall, but yeah it's possible.

You would have to mod the whole room to I think as there is nothing on top of the wall. Gareehsan is set up weird. The inside areas are actually floating off in another part of the age away from the exterior parts.
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Re: Avatar Animation List

Postby Nek'rahm » Tue Apr 15, 2008 3:21 pm

o-o........

that doesn't make sense.... the view from the windows isn't looking inside... but somewhere else?

FREAKY

*laughs at complication of Gahreesen*

Wouldn't putting everything together decrease the size and load time of Gahreesen? XD
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Re: Avatar Animation List

Postby Paradox » Tue Apr 15, 2008 4:08 pm

Gahreesen is set up in a very unique way, for a very specific purpose: remember that the buildings rotate. The inside parts are in a different part of the 3D world and don't rotate, otherwise the physics would be a nightmare to handle.

and spreading an Age out doesn't affect its load time, Gahreesen makes good use of optimizations such as VisRegions
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Re: Avatar Animation List

Postby Nek'rahm » Tue Apr 15, 2008 4:17 pm

sweet
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