Not sure what is going on, tried working with Paradox, and he was stumped also. What happens is, the geometry stops being drawn, period, and will not render at all, or it still get's drawn no mater what. It's like it doesn't
care that there is a region at all, more like it's just paying attention to the ALC whether to draw or not, but not based upon where the avie is (in or out of the region).
I'd look into it more myself (as zephyr needs it desperately now) but I don't know squat when it comes to the pyprp.
As far as upgrade or not.......
Sigh. It's a debate, that's for sure. However, i personally feel (and it's just my opinion, nothing more) that we are now at a tech level that can allow us to make Ages that look even better than the original Uru Ages (yes, I can hear the gasps of "blasphamy!" out there). But doing so will cause people to need to upgrade.
One reason that I don't flinch at the idea of upgrading, besides the fact that being a electronics engineer, I'm quite at ease inside my computer, is the pure and simple fact that I had to upgrade my computer in some shape or form every time Cyan came out with a new Myst game!
But of course then you worry about those faithful to playing Uru, who really want to enjoy fan Ages, not being able to because we start making the Ages so hirez, that their systems can't handle it.
The old grizzly part of me wants to go: "Tough! A serious gamer knows you have to keep upgrading your computer to keep up with things. Get with the program!"
But then another part of me also realizes that may not be realistic for many people.
If I can find a way to make a hi/low rez version of Zephyr, I'll do it. I've even thought seriously about doing a different version of Zephyr that's much more low rez and posting it on the ULM for those that need it.
I mean, I've already caught hell from people: my geometry for the cliffs and rocks. I had them high so that I could make the rocks look more fluid and flowing looking. I got a lot of "Outstanding!" for that from so, but then a lot of complaints about performance. So I lower the polys to make the performance better, and I get people pointing out that the geo's now look too sharp, unrealistic.
That right there is almost enough to drive you insane.
In any case, this will always be a hot debate with people. Those that feel we shouldn't push the boundries, and those that think we should.