ardent red wrote:Harrison, I'm not a Maya user, but I imagine that there's an export option under the menu which you save from. Click on export and choose .obj (the buttons may be different, or in a different layout. this is my Blender-centric idea of how it SHOULD work ). Then, fire up Blender, choose import>.obj and click OK! I'm not sure if this preserves texturing, but it should be simple enough to re-texture in Blender.
Nice work Ty! I like all the detailing- it really does look like a real place (except for the rendering method used. but that doesn't matter, it's still great)!
Dot wrote:Ty, these screenshots look enticing. I hope we'll be able to visit your Age soon. Good luck with your Writing!
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