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Alhaman Age [ WIP SCREENS ]

PostPosted: Sun Jul 27, 2008 8:24 am
by Johnbeyer
Hi. I've been playing around in Max to create an age, and this is just for general idea bursting and testing some things , because I can't get it into Uru at this time anyway.
It's an age with alot of history and dispense hidden far away in it's carverns. It is also an age, which can be compared to the one with the big mushrooms due to it's electricity feeding.

anyway, check it out.

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Re: Alhaman Age [ WIP SCREENS ]

PostPosted: Sun Jul 27, 2008 10:40 am
by Kato
Nice start! I like the sort of rendering quality you have going on there, it reminds me of The Neverhood for whatever reason.

-Kato

Re: Alhaman Age [ WIP SCREENS ]

PostPosted: Sun Jul 27, 2008 11:11 am
by Johnbeyer
Well thank you for replying, i feel honored since You are quite a well-known member :)

The renders are in Vray 1.50., though these are nothing you have seen yet.. :) I'm not good at exteriors.

Thanks , John

Re: Alhaman Age [ WIP SCREENS ]

PostPosted: Sun Jul 27, 2008 11:26 am
by Justintime9
Ooo that looks really cool! :) can't wait to see it in uru someday :D

Re: Alhaman Age [ WIP SCREENS ]

PostPosted: Sun Jul 27, 2008 2:11 pm
by Johnbeyer
Picture updates :0

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Remember, these are all alpha screens, theres alot texturing to fix, as seen above, and im just brainstorming idea's.

Idea's are welcome! :)

Re: Alhaman Age [ WIP SCREENS ]

PostPosted: Mon Jul 28, 2008 12:13 am
by diafero
Are these cones? We want more cones :D
No, seriously, looks really great :) The rendering style is a bit strange, not Uru-like,,, more a bit Cartoon-like

Re: Alhaman Age [ WIP SCREENS ]

PostPosted: Mon Jul 28, 2008 1:51 am
by Johnbeyer
Haha, thanks more cones to come.

The rendering might look odd because it's unlightnend, i didn't use any real lightning effects. but i think it looks ok for a render.

Re: Alhaman Age [ WIP SCREENS ]

PostPosted: Mon Jul 28, 2008 11:10 pm
by Kato
Johnbeyer wrote:Well thank you for replying, i feel honored since You are quite a well-known member :)

The renders are in Vray 1.50., though these are nothing you have seen yet.. :) I'm not good at exteriors.

Thanks , John

Heh, thanks :)

The new pictures look good--cooooonneeeesss! :D

-Kato

Re: Alhaman Age [ WIP SCREENS ]

PostPosted: Tue Jul 29, 2008 2:54 am
by Szark
Johnbeyer, well it's a unanimous, COOL, in this house, ok there is only two of us. Christine and I think that this is excellent WIP. I love the concept and as you say you have some texturing to do, I look forward to seeing this further. Keep up to most excellent work.
Szark

Re: Alhaman Age [ WIP SCREENS ]

PostPosted: Tue Jul 29, 2008 5:33 am
by Johnbeyer
Thank you very much, I really regard any feedback on this.

It is my first time designing landscapes for a game like Uru and I am only making things in 3ds max, exporting and importing for uru is not in my knowlegde yet. Anyway, I am busy on it now and things will be neater, it might look toony but that's because of the unfinished texture work.

Thank you.

Screen updates!

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