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Re: Serene

PostPosted: Thu Nov 20, 2008 12:40 am
by J'Kla
The challenge I take in designing puzzles is to engage the player while allowing them to go away and think about it. Disabling Relto defeats that object.

Re: Serene

PostPosted: Thu Nov 20, 2008 9:24 am
by GPNMilano
Lontahv wrote:Your age itself should be good enough (and interesting enough) that you genuinely want to spend time there rather than being forced to be in an age that might not suit your tastes.


So...people like spending time in Tetsonot?

Re: Serene

PostPosted: Thu Nov 20, 2008 9:28 am
by greendragoon
GPNMilano wrote:So...people like spending time in Tetsonot?


Actually, I did like spending time in Tetsonot. :lol: I remember one particular portal party with great fondness. Stayed up late that night. :)

A little more back on subject. Andy, I don't seem to recall you saying, but considering how well it came out, do you have any plans for this age?

Re: Serene

PostPosted: Thu Nov 20, 2008 10:53 am
by andylegate
At first no, other than getting rid of some seams and doing some lighting a little better, I wasn't going to do anything else, as it was just sort of practice for the RAD (heh, I spent more than 3 weeks on it though).

But, I've received a flood of emails and PM's from people all over the place asking me that very question, and some almost begging me to make it bigger.

Soooooo.....after the RAD, I'm going to expand it, make a tree enclosed path to another area...maybe some nice warm cabin for y'all to get in out of the cold, yes? oh, and yah...I need to put a Christmas tree in..hehe.

Edit: oh and BTW, I spent HOURS in Tetsonot.... I just KNEW there had to be more there.... I mean, Cyan wouldn't make something like that and just leave it that way............right??? :lol:

Re: Serene

PostPosted: Tue Nov 25, 2008 2:16 pm
by TomahnaGuy
I used to have unpredicted links to Tesonot from certain ResEngs as some here well know, so i've grown to like it ;)