Ok, I can't put it off any further, I suppose... :P
The top post now has links updated to release 0.21 of Rell-Too.
A couple of contributors found themselves short of time and decided to stand their turns, which left myself next in line.
I made the mistake of trying to sort out and put some sort of system to the transparences in the age. After an eternety of that, I have decided to admit defeat -- I have stopped tangling with passindex values and instead stuffed many of the "world", "background" objects directly into "early" spans, which should prevent them from X-raying their way into view.
It seems to work ok, for now, but give it some time... ;)
There is a new dev commentary mode available, although there are not yet any devs commenting - I'm hoping for that to change. :)
There is what was going to become a little quick two-player game, but I couldn't figure out any game mechanics that were decent. I'll leave the prototype object in there, in the hope somebody else has better ideas.
..and then there is temporarily a little something, for which I blame Ametist... ;)
Next up is Keiya, assuming we haven't lost the entire "staff" over the past months, then Corvus.