Hello Writer's Guild folk -
It's probably not my place to make suggestions, considering I have no idea what I'm talking about or how any of your stuff works - but I had a few ideas about the Great Shaft I thought I'd share. Again, I don't know how this stuff really works, or even how much control you guys have over the content - but you seem to have pulled off some clever, and not entirely dissimilar, stuff before, so I thought I'd give this idea a shot with y'all.
My main/central thought is this:
Why not place a Direbo book in CC's Descent?
Once again, I don't know what I'm talking about, and this may very well have more to do with Drizzle itself than how things are run server-end. That being said, if this were possible, it seems like it would fix several different problems at once. For example, as far as I can tell from the forum, it looks like some users have been having difficulty finding the Myst V content. Not only does this provide another convenient avenue, it makes perfect sense as well - that rest area as it appeared in Myst V also had the book to Direbo there, plus, a book is actually shown in the linking panel image for Descent. Things are tied up quite nicely, and now players have a convenient way of accessing Myst V's Great Shaft without having to jump into the Cleft Volcano (while this was a clever idea and well implemented, it always struck me as a bit of a stretch). Plus it won't have any negative impact on those folks who haven't Drizzled in Myst V, at least not any more than the linking book to Todelmer in the museum already does (I have no idea).
This on its own is a pretty nice fix, I think, but while we're at it, I feel like we can go even further with this:
Why not have Direbo's "Descent Stage II" book redirect to CC's Descent?
I have to commend the folks who painstakingly worked to convert Myst V's Descent so that it would work in Uru and with the avatars, but it is admittedly not without its faults. The ambient music doesn't play in areas where it should, items that should be clickable aren't (which I'm not saying is bad; that's actually more appropriate in an Uru context), and standing on certain areas, like the elevator platform, causes players to fall through the ground and plummet down. Most of that makes sense in the context of adaptation, but it seems like it unnecessarily takes the player out of the moment. For instance, while I get the elevator-floor thing was probably done intentionally so players could easily get down to the next level, it seems unnecessary when players could just as easily use Direbo to link to the next section.
But effectively replacing Myst V's link to the rest stop with CC's version of it fixes a lot of these problems. There is now just one rest stop location accessible in-game, one which complies with established Uru canon with the items available in the room, etc, plus the music is left intact. If players wish to travel to another section of the Shaft, they need only use the Direbo book.
Of course, while I really do like my "make Direbo how we navigate the Shaft" idea, it's not perfect. Here's another idea I like, but does admittedly have a minor problem:
Why not lower the Great Shaft floor?
This idea is flawed, and I'll get to why later, but first, here are some points in favor of this: Frankly, the look of the shaft with the lowered floor is classic, and something we've been used to seeing since To D'ni came out. It's really just aesthetics, but it does look a lot cooler with the lowered floor. Also, as it currently is, the avatar sort of hovers over the raised floor as it walks on it due to the differing heights from the platform, which is a minor point but it does look kind of silly. Lowering the floor would remove that issue. Finally, the main reason the player has to raise the floor in Myst V is to access the area underneath and open the door to the hallway above. However, since the door is already open, and the hatch leading to the area underneath is open as well, we don't need the floor raised to access this.
Now, the problem is, that's not the ONLY reason the player has to raise the floor. The floor also has to be raised in order to reach the Stage III rest stop. Lowering the floor means that players linking in to the stage III shaft from Direbo only have access to a tiny section of the shaft from there (unless the player is capable of jumping off the platforms, which actually would be kind of cool). Note that this wouldn't be a problem if Cyan had not intentionally put a barrier in the surrounding walkway. Granted, players would still have full access to the surrounding area via the Stage IV rest stop, it's just slightly less convenient.
Again, I have no idea how valid any of these ideas are, but I figured I'd bring them up with y'all, because it seems like it would work well. Feel free to shoot me down and tell me I'm overstepping my bounds here if I'm just being ignorant. I figured it couldn't hurt to share, though.
Shorah everyone,
Maurus
EDIT: Writing this post got me thinking about the relationship between Myst V and Uru content, and how appropriate Myst V content is in Uru's established universe, so I made another long post talking about it on the MOUL forums. If you like my rambling, you might like to hear my thoughts on this as well:
http://mystonline.com/forums/viewtopic. ... 97#p402197