Lonirvan in progress .....

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Lonirvan in progress .....

Postby Jhon J. Jaguar » Tue Feb 24, 2015 5:05 pm

Hello all....
I write for give you an upgrade about my job...it is in progress. Not easy can to do all things, sounds too. But i hope, can give you a good emotion.
These images are only for to confirm my job is not stoped.
Attachments
IMG_1681.JPG
Modellazione suono ed effeti
IMG_1681.JPG (662.2 KiB) Viewed 1068 times
IMG_1680.JPG
Partitura livelli 2 e 3
IMG_1680.JPG (661.2 KiB) Viewed 1068 times
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Re: Lonirvan in progress .....

Postby Jhon J. Jaguar » Tue Feb 24, 2015 5:10 pm

And here i will give you a little news about my job, but only little things....i don't will to spoil the sourprise....
Now the challenge is true....But take patience....I have complete levels 0,1,2,8..... i need again to do levels 3,4,5,6,7....For now see these images and keep ready for it ;)
Shorah and good job all.
Attachments
What is the Key.jpg
Level 2...What is this?
What is the Key.jpg (77.19 KiB) Viewed 1065 times
What is the code.jpg
Level 1...is easy?
What is the code.jpg (65.23 KiB) Viewed 1065 times
Welcome.jpg
Welcome all
Welcome.jpg (63.77 KiB) Viewed 1065 times
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Re: Lonirvan in progress .....

Postby Dulcamara » Wed Mar 04, 2015 1:03 am

Hello John :)
this looks very interesting. I'm really looking forward to the outcome of your work. I'm very curious what awaits me in Lonirvan.
I do not know what level Alabaster is, because I can not work with a plan. :lol: I am disorganized and maybe a little bit messy. :D :D
I have a idea. Then the "plan" is created while I work. I jump from one corner to the other. Today, I work here, there tomorrow.
Oh, I know the right agewriter will beat now hands over his head. :lol:
I wish, I could work as you.
Maybe I would know when I'll finish. :lol:

I wish you good luck in your progress :)

Greetings
Dulcamara
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Re: Lonirvan in progress .....

Postby Jhon J. Jaguar » Wed Mar 04, 2015 2:17 pm

Shorah Dulcamara. If i can, i will help you with this thing. Me too, in my first age i have job in that mode. I have understand, for to create a logic project, is better to design before it upon a sheet. In this mode you can have a clear idea about what you most to do in the project. Naturally, in all things you most to think what result you will to goal in your job. For exemple, in my 4 ages i have create a story linked from 4 books. Is better if you think about to the little details only in last, because in great part are only for to complete the landscape. But i 'm sure your job, at the end, shall is a splendid world.
I have recently download Elodea in Offline version.....i have wait the more complete version for it.
Congratulations again to you for it.
And good job by Jhon J. Jaguar 8-)
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Re: Lonirvan in progress .....

Postby Jhon J. Jaguar » Wed Jun 17, 2015 5:57 am

This file again contains a linking responder of the age to itself. Did
you somehow revert the change you made last time, to remove the linking
responder?
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Re: Lonirvan in progress .....

Postby Zesty of Xeniphers » Wed Jun 17, 2015 7:29 am

looks great JJ ! if i can only understand what all this is about he he .............. :oops: can't wait to test your saving teleports though ............ ;)
and also Dulcamara's ALABASTER .........................
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Re: Lonirvan in progress .....

Postby diafero » Thu Jun 18, 2015 2:42 am

The new version is available both on the Shard and on UAM now.
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

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Re: Lonirvan in progress .....

Postby Ehren » Fri Jun 19, 2015 12:03 pm

I like what I've seen of this age so far but:

If you use "/!agerest" while standing exactly on the default link in point of Lonirvan you will end up having no fog show up at all and you'll be able to walk around the surface seeing perfectly clear. I could certainly see the tower and creature from VERY far away. I'm guessing it's related to some fog region not getting reactivated since you are linking to and from the same location in space?

I would recommend just setting the .fni file to load the correct outside fog conditions by default. And of course the coded fog region would still be important since someone could use "/respawn, /a" from inside.

So instead of having:

Graphics.Renderer.Fog.SetDefLinear 0 0 0
Graphics.Renderer.Fog.SetDefColor 0 0 0
Graphics.Renderer.SetClearColor 0 0 0

You'd have:

Graphics.Renderer.Fog.SetDefLinear 5 230 6
Graphics.Renderer.Fog.SetDefColor .20 .15 .05
Graphics.Renderer.SetClearColor .20 .15 .05

(I think this is right)
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Re: Lonirvan in progress .....

Postby Jhon J. Jaguar » Fri Jun 19, 2015 1:28 pm

I have does it....In my projects all things going without problems...i have think to it....I dunno why you have this problem....In my version all work with the fog sistem into the links.
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