Ah, interesting topic !
The reason the first two parts load fine, is because it seems the spawn points are almost a foot above the ground in both case, and because by luck the ground is loaded early. This means the avatar can fall a few inches during loading if it must (although I don't understand why), and hit the ground. Tunnelgang's spawn point is just an inch over the ground, and this ground is loaded too late to catch the avatar while he's falling, I guess.
Actually, you can't control the order in which objects are loaded - it's more or less random. The only way to have an object loaded first is to have the ground in a first page (say, with ID 0), and the rest of the Age in another (for instance, with ID 1 so it's loaded after page 0). However, it's really not convenient when building, since by default all objects are put on the page loaded first.
The trick of placing an object below the ground,
might catch the avatar, although it's not guaranteed. But there is an easier solution, which is to raise the spawnpoint (it might not always work either, but it's easier than creating a new object below the ground).
Actually, the object-below-the-ground trick comes from Minkata, which has particular reasons for doing so (namely: the ground being loaded via Python after avatar physics are re-enabled, meaning for a tenth of a second the avatar might be freefalling without anything to hold him - all this because the game is deciding whether it must load the daytime ground or the nighttime one. Yeah, that's a bit weird). But raising the spawnpoint should have the same effect.
Anyway, PhilipGR, you might try to type that as soon as you link in:
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/float
(this stops your avatar from falling)
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/a
(this places the avatar near the link in point)
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/jump 2
(this raises the avatar two feet in the air, to make sure you are above the ground - increase the number if needed)
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/nofloat
(this gives you back gravity)
I didn't test it, but it might work. Just be sure to type it as soon as you start falling to avoid relto-ing out. Once you typed /float, you won't risk reltoing anymore.