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Re: Myst 5 - white edition

PostPosted: Sat Apr 02, 2016 10:38 am
by Korovev
Let’s call things by their names: importing EoA ages in Uru is a hack. They were not really designed to be imported, so it’s already remarkable that it can be done at all.

Unless there’s a way to make the tablets work on Uru’s Plasma, I don’t see how those ages could be solved if they were in their initial state.

I think there was an old post (Edit: here) with some modifications that could make some things interactive, but they required editing files with PlasmaShop, a bit more difficult than using Drizzle.

Re: Myst 5 - white edition

PostPosted: Sun Apr 24, 2016 4:52 am
by Zesty of Xeniphers
heya again, someone suggested i use a 'FLY' mode to visit those places in MYST V that can be reached otherwise because its puzzles are broken. the problem is i don't know how to use that command. is there any section on this forum where we can go to learn how to use those commands ? thanks in advance.

Re: Myst 5 - white edition

PostPosted: Sun Apr 24, 2016 9:35 am
by Korovev
Offline, flymode can be toggled with Esc (altitude is controlled with the spacebar or numpad +/- ).

In Deep Island you can’t use flymode, but you could use /spawn.

Re: Myst 5 - white edition

PostPosted: Thu Aug 11, 2016 12:38 am
by diafero
Yes, it is sad that the puzzles don't work -- but I still find it absolutely awesome to visit these places *at all*, together with friends and company. Making this possible was an extreme amount of work; the fact that most of the animations work and that we don't fall through the floor everywhere is just a miracle.

But it seems 5 years later, everybody takes all that for granted. ;)