Request: Go back ahnonay to a solo player age

Announcements and discussion regarding the Deep Island Alcugs Shard.

Moderator: diafero

Re: Request: Go back ahnonay to a solo player age

Postby diafero » Tue Mar 20, 2018 1:16 pm

If I recall correctly, the books in Ahnonay (linking between the cathedral and the main age) are not set up to actually have functional sharing on DI. Or maybe I misremember... the decision to make Ahnonay global was made long before age sharing was supported at all on DI. Originally, the game would just crash if you tried it. I think it took someone to actually patch the binary to fix that crash. (Or was that a different crash? There was definitely a crash where if one avatar was doing an emote, in particular /sit, then everyone else that was leaving the age would crash. We had hilarious work-arounds for that on the server and client side... until someone patched the binary to fix the crash.)

Initially Uru was built around the idea that all Ages are self-contained. In other words, a puzzle in an Age can NEVER interact with the puzzle from another Age (save for Journey clothes - these are your own, no matter which version of the Age you link to). But in Ahnonay's case, the game had to keep track of which sphere is currently active. Ahnonay's Cathedral uses this information to link you to the correct "sub-Age", and those sub Ages modify this property anytime you link back to the Cathedral.

There is another exception: Relto pages are also not self-contained! When you collect a Relto page, the game actually remotely accesses the game state of your Relto and enables the page. (This is very different from the mechanism used for Journey cloths.) DI has some hacks to make this seem to work; the Alcugs architecture makes this really hard to support properly. IIRC Ahnonay uses pretty much the same mechanism. (Under the hood, this is remote access to an age's SDL.)
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

Deep Island Shard | Offline KI
diafero
Deep Island Admin
 
Posts: 2966
Joined: Mon May 05, 2008 5:50 am
Location: Germany

Re: Request: Go back ahnonay to a solo player age

Postby Ehren » Tue Mar 27, 2018 10:13 pm

diafero wrote:There is another exception: Relto pages are also not self-contained! When you collect a Relto page, the game actually remotely accesses the game state of your Relto and enables the page. (This is very different from the mechanism used for Journey cloths.) DI has some hacks to make this seem to work; the Alcugs architecture makes this really hard to support properly. IIRC Ahnonay uses pretty much the same mechanism. (Under the hood, this is remote access to an age's SDL.)


It's actually kind of funny how it ends up working out with the Relto pages, if I recall correctly, the reason why you can't collect the Relto pages on the initial run through the Cleft is NOT because someone went out of their way to prevent pre-Relto book Yeesha page collecting for CC, but rather because it literally can't find the SDL for your Relto since it doesn't exist yet.


And yes, Ahnonay stores the active sphere number, and the cloth number (plus its offset to the active sphere) all in the Ahnonay SDL, which is actually Ahnonay Cathedral in CC. Strangely, MOUL also has these variables in its AhnonayCathedral SDL, but they don't actually do anything there.

So if we all wanted to have even just our own cloth links separately remembered, everyone would need their own instance of the Cathedral (but that would also make different spheres active for different people) or someone would have to create an alternate method for cloth memory which I'm guessing could be done with a method like the memory of the journey cloths and which calibration markers you collected. They're called chronicles, right?
User avatar
Ehren
 
Posts: 272
Joined: Fri Nov 16, 2007 9:45 pm
Location: Planet X

Re: Request: Go back ahnonay to a solo player age

Postby Sirius » Wed Mar 28, 2018 3:09 am

Ehren wrote:It's actually kind of funny how it ends up working out with the Relto pages, if I recall correctly, the reason why you can't collect the Relto pages on the initial run through the Cleft is NOT because someone went out of their way to prevent pre-Relto book Yeesha page collecting for CC, but rather because it literally can't find the SDL for your Relto since it doesn't exist yet.

Oh, but wait, it gets even better ! Setting the SDL from a remote Age doesn't actually do what you expect it to !
Because each Age has TWO SDL ! *dramatic sound effect*
No kidding. I don't remember the specifics, but the "normal" way of accessing the SDL (PtGetAgeSDL()) isn't compatible with the "remote" way (getmyages().getthing().getsomeotherthing().getAgeSDL()). Which means you always have to go through the lengthy version even when you should just be able to do PtGetAgeSDL().

Oh, and browsing through my old files, I notice at some point I had issues because SDL variables that contain multiple values (array) don't send notifications to Python scripts when they are changed, rendering them useless. Brilliant.

Ehren wrote:or someone would have to create an alternate method for cloth memory which I'm guessing could be done with a method like the memory of the journey cloths and which calibration markers you collected. They're called chronicles, right?

Yup, regular ABM Ages use chronicles to store journey cloth progress. However it's instance independant, which is a tad annoying since it means you can't reset them, and means some people can open journey doors even though the Age owner hasn't touched any cloth (I think, might be worth checking).


... Yeah I'm really not fond of the way instancing and progress works in Uru.
User avatar
Sirius
 
Posts: 1506
Joined: Mon Jul 26, 2010 4:46 am
Location: France

Re: Request: Go back ahnonay to a solo player age

Postby Tsar Hoikas » Wed Mar 28, 2018 7:59 pm

And if you start playing with DirtSand, you realize that DS is evil and merges PtGetAgeSDL() (the AgeSDLHook) and the vault SDL node. :twisted: :twisted: :twisted:
Image
Tsar Hoikas
Councilor of Technical Direction
 
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
Location: South Georgia

Re: Request: Go back ahnonay to a solo player age

Postby diafero » Wed Apr 18, 2018 11:02 am

AFAIK the two SDLs were also merged in MOUL and Until Uru. This is needed e.g. to use VaultManager to enable and disable objects in ages. It's just that Alcugs never implemented this.

So, it's less DS being evil and more Alcugs being incomplete and one big giant mess of a hack. ;)
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

Deep Island Shard | Offline KI
diafero
Deep Island Admin
 
Posts: 2966
Joined: Mon May 05, 2008 5:50 am
Location: Germany

Re: Request: Go back ahnonay to a solo player age

Postby Tsar Hoikas » Sat Apr 28, 2018 7:11 pm

The two are merged at runtime on Cyanic server software. DS only maintains one copy of it though =P
Image
Tsar Hoikas
Councilor of Technical Direction
 
Posts: 2180
Joined: Fri Nov 16, 2007 9:45 pm
Location: South Georgia

Previous

Return to Deep Island

Who is online

Users browsing this forum: No registered users and 0 guests