diafero wrote:Sirius, if you tell me which buttons you pressed, I can also run the age through Drizzle myself...
Sure. It requires the latest version
here, which I just uploaded to take care of a bug in the previous build.
It's in the "Fan Age Tools" tab, using the following config:
- Show Spoiler
Light baking: uncheck all
Misc: uncheck "Change fog/sky color". Check "Remove bumpiness in collisions"
Performance: check all. Lower the minimum object size to 0.15 degrees.
Oh, and you can select the .age file for Alabaster directly if you want to run the modifications in a specific folder rather than the one used by UAM.
This will take care of tweaking graphics and collisions.
As for networking, you'll need to use the command-line function
- Code: Select all
-excludepersistentstates c:/<path to>/Elodea_District_mainRoom.prp c:/<output folder>
The mainRoom prp is the only one that needs to be changed. Drizzle should report that 12 out of 120 animations were desynced. This command tells Drizzle to set the "Exclude Persistent States" flag for animations that are not linked to any puzzles.
(this function was buggy in the last version, hence the need to redownload the latest version of Drizzle.)
Should be all.
Oh, and I updated the link in the
Drizzle32 thread, along with pushing the sources to the Github repo. Just to keep things clean