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Re: Keep getting a crash dump while playing the Cathedral Ag

PostPosted: Mon Feb 17, 2020 7:20 pm
by Ehren
Tsar Hoikas wrote:https://forums.cyan.com/viewtopic.php?f=83&t=1587

AH, the Cyan forums, thank you for the answers!

Re: Keep getting a crash dump while playing the Cathedral Ag

PostPosted: Thu Feb 20, 2020 2:25 pm
by philipgr
Tsar Hoikas wrote:With the recent-ish release of the PotS beta executable, I have gained the ability to fully interpret stack dumps from crashes from that particular build of the game. Unfortunately, philipgr posted a screenshot of the stack dump instead of copying it, so the 14th and most important level was cut off. That being said, the crash occurs inside the renderer when doing something with a texture, potentially sending a new one from system RAM to the video card. This could support the idea that dendwaller brings up -- there isn't enough graphics memory. If you have not done so already, you may want to lower the texture quality to minimal in the graphics options before starting the game. The 14th level of the stack trace would be helpful in learning more about the nature of this crash.


I crashed twice this evening using the transporter. Here are the stack traces with all the lines as previously requested :).

First crash
Exception type: Access violation
Call stack (14 levels):
0x00475D1F
0x0047659B
0x005DAE09
0x005DAF6F
0x004D6999
0x004D8289
0x004E5ED3
0x004E5F51
0x004DF215
0x004DF561
0x004DF7AB
0x004E1682
0x004E1BDB
0x004E2242
<end>

Second crash
Exception type: Access violation
Call stack (14 levels):
0x00475D1F
0x0047659B
0x005DAE09
0x005DAF6F
0x004D6999
0x004D8289
0x004E5ED3
0x004E5F51
0x004DF215
0x004DF561
0x004DF7AB
0x004E1682
0x004E1BDB
0x004E2242
<end>