Thank you both Korovev and Ehren, for opening this thread and to give me the first serious feedback exactly 4 years after the release.
since hardly anybody ever said anything, i was not aware of any bugs, or any points where visitors found difficulties or issues.
I can only fix issues if i know them. Having build for three years on it (the off line version) i became blind for some things you don't notice any longer mostly minor issues.
About the sound, i cannot remember exactly, there was a special customized sound made for the footsteps, but it seems not to work, it was automaticly replaced by the sandsound.
as i remember , Sirius once found some workaround and replaced it with stepstone sound with a reverb to make it more natural, a bit echoing .
some words about the end.
- Show Spoiler
The museum with the gazebo opens when the Bells are ringing. You hear them because they are swinging since you pulled the correct trigger.
That's where you have to realize it would be nice to visit the clock tower again!
Take the quick way through the portal.
This is supposed to be the end view, because you have forfilled the task as described in the book you found in the west wing.
Its a nice animation overthere!
yes , you are right , there exist two pedestrals more.
I will explain why.
- Show Spoiler
Originally i wanted a few more puzzles in the age. unfortunately i am not a programmer and i can only use the prp script to make those puzzles.
That is not sufficient for what i had in mind.It would have been a multplayer puzzle where another player pressed the button on that pedestral on the balcony while you where playing on the organ!
then the organ, and then it went down as a subworld.But the subworld again introduced problems, because at the time it moved down all other players would fall through the bottom of the main world.another problem was that i could not make working buttons inside the subworld that was connected with an animation in the main world.
So i forgot about that, and the two pedastrals are left overs.
yeah, the wrong words cloth or clothes , my native language is dutch and my english is certainly not the best. In dutch there is no different meaning. a cloth is a subject and clothes is the plural of a cloth.
and yes, imagers instead of a flat hologram, that is more because when building you have an idea and when it is finished , you go on with the next. If i would have chabged all what could have been done better, it would never been finished.
And i certainly agree with you that things can be done better, but i am alone and only strived to finishing.
I have builded another fountain exactly for that, pitty it only works in the unreal engine.
finally , i don't think i will update for the deep island shard.
Maybe in the future it will become available on Gehn much improved , with the good sound and with better lightning, different scripting , real multiplayer etc.
But that is so much work , it will take its time.
i also wanted that one could sit i the middle of the fountain and then raise up with the whole construction.High in the building would have been a throne and onthers would have wondered how the the hell he came up there.!
even now ther exist a high invisible path , it starts somewhere in the south wing, if you jump over the ballustrade on the right spot you won't fall down. I made it then for the skydivers, but its never found.
Ps,
in a next post, probably by tomorrow i will give the complete solution of the gong puzzle, as this seems to be to heavy for some.visitors. I will clearly put it in spoilers, so don't read it if you do want to find the solution on your own.