I think I made some cones mad!
Posted: Fri Apr 10, 2020 2:26 am
For a while now we've been used to the cones in MOUL's Kirel (i.e. Guild Neighborhood) always falling through the ground when touched, right?
Turns out the cones' default position is just a little bit too low. I finally figured out a way to save them by going near them, using "/jump -3", then while sunken into the floor, run jumping at each cone to give it just enough height to land properly on the ground.
So, after all these years, all the cones in Deep Island's Guild Neighborhood have been "rescued" by me, I even put them in a nice little row... but apparently they might be stuck that way now. After leaving and linking back I can no longer interact with any of the kickable objects, I just walk right through them, both the cones and marbles. Who could've seen THAT one coming?
If anyone feels like it, try linking to "Guild Neighborhood" via the Nexus and try moving the cones and marbles. I'm curious if anyone will be able to.
Turns out the cones' default position is just a little bit too low. I finally figured out a way to save them by going near them, using "/jump -3", then while sunken into the floor, run jumping at each cone to give it just enough height to land properly on the ground.
So, after all these years, all the cones in Deep Island's Guild Neighborhood have been "rescued" by me, I even put them in a nice little row... but apparently they might be stuck that way now. After leaving and linking back I can no longer interact with any of the kickable objects, I just walk right through them, both the cones and marbles. Who could've seen THAT one coming?
If anyone feels like it, try linking to "Guild Neighborhood" via the Nexus and try moving the cones and marbles. I'm curious if anyone will be able to.