If you have the space, you could have both
The main caveat with Deep Island is that fan Ages are resettable global instances, so you can’t have a ‘progress’ of your own.
For DI, it’s probably better to start from scratch. To avoid permission issues with UAC, it’s also preferable to move the games somewhere other than C:\Program Files (x86)\, e.g. C:\Uru\.
Drizzle is used to 1) download fan Ages for offline
play, with the “UruAgemanager(UAM)” tab, and 2) to import game data
versions from a few other games – most notably (some versions of) Myst V – using the “Conversion(Simplicity)” tab. These days, it’s better to use Drizzle32
, except for Deep Island, which requires Drizzle31
This is in short how to setup the two:Deep Island (online)
Make a copy of Uru CC, download the patcher
and expand it in the DI folder (I think one dll is replaced). Uru.exe
is the program to launch. More info here
Fan Ages are downloaded on the fly, linking from Relto or the Nexus (which has the complete list).
Ages from a few other games can be imported with Drizzle31: the new one will produce files that are rejected by the server. Myst V Ages will not be playable, though.Uru CC with fan Ages (offline)
I call this one “Drizzled Uru”
Make another copy of Uru CC. The game should be launched using UruSetup.exe
, or better yet, by renaming it Uru.exe
so that admin access is not required. More info here
Fan Ages are downloaded with Drizzle; make sure the “Server” field has “http://www.the-deep-island.de/uru-ages/” (it will already be with Drizzle32). The Nexus will list only the fan Ages you downloaded.
If you’re using the CD version, the official No-CD patch
will make things easier by not requiring the CD to be on.
To import Ages from e.g. Myst V, in this case Drizzle32 is better, as it will make the Myst V Ages playable.