First point, Deep Island inherited my ages from Drizzle not becuse I asked it to happen but because someone dcided it would be nice.
Lets make this clear I have no problem with my content being available on Deep Island.
My problem such that it is, is that the versions on Deep Island are well out of date.
Second point if I want to test the shared functionality of a shared space I need the content placed somewhere where it can be shared as far as I can tell that is Gehn for MOULa content and Deep Island for (and this is for the want of a better description) Alcugs content.
Thankyou CW for letting me know it is diafero that is dealing with this.
Doobes I am thouroughly disapointed
that you would assume that I would release an age without carrying out the required preliminary testing.
Now let us assume that I have done my testing of the age on my LAN shard as a MOULa type output.
Not least becuse I can do this with rapid itteration using my Dirtsand shard. I can now export it to a PotS/CC incarnation and test it there fine I would like to see the steps required to take it to the next stage.
I am asking the steps required to export it in a form such that it can be inserted onto Deep Island or Gehn so that it can be soak tested with multiple players.
I have been told that Gehn is not suitable for larger player access groups and that is fair, my Home LAN/Dirtsand shard has never seen more than three players.
But lets assume I want to explore puzzles like the Garden ages with something akin to a door run, also I have areas with multiple books will the game support multiple readers in the same area reading the same or even different books close by.
I am exploring the posibility that book pedestals have seats and the action of opening a book places the avatar in a state such that it can be seen that he/she is reading (note this is a thought experiment)
Now I want to progress to that next multiplayer stage.
Note: I am also looking for instructions a method for giving my LAN Dirtsand the ability to host my new ages.
However at present I am reliant on making a local copy of the age on the client and using the -LocalData option when I start the client. To that end Instructions on building an age server would be nice.
The first stage must be to have ages that hosted on Deep Island and before I break Enobmort, Nilodnam Noidrocca and Cidoirep I want a small test age to confirm the method also the next step would be that this small age will contain links to these theree major ages plus Cidoirep as well as the two bigger ages I am currently working on.
There is als the fact that with the ages on Deep Island there is the added functionality, that with the oppertunity to have multiple visitors I will have multiple eyes on the content to find constructional errors.
There is also the fact that I will be able to correct some of the errors in Noidrocca that currently preventing full access.
I will also be able to update Cidoirep so that it has the latest elements.
I will be e-mailing diafero to update Drizzle/DeepIsland that assumed we should still have either a thread on this forum or a section of the Wiki where we can get definitive instruction on how to progress an age to that multi player testing phase.
Personally I would prefer to concentrate on MOULa export/testing on Dirtsand/Gehn because this must be the obvious route to fan content on MOULa but with Gehn currently not suitable for soak testing DeepIsland is obviously the next best choice.
There is also the situation with Korovev running field trips to DeepIsland, I would really like him demonstrating my latest work rather than something I posted to Drizzle circa 2011.