- R’Oshanhnin Korvahkhn Show Spoiler
[img]https://guildofwriters.org/w/images/f/f8/ROshanhnin_Korvahkhn.jpeg[/img]
On the 47th expedition of the
Fan Ages Touring Club we visited
R’Oshanhnin Korvahkhn by Calena (modelling), Wamduskasapa (music, SFX, journals, puzzle design), Tachzusamm (Python coding, technical advice), Dustin (Relto reward). See Minasunda’s
video!
R’Oshanhnin Korvahkhn, first released on November 2011, starts as a plateau somewhat reminiscent of Relto, or Rowan Green from Crowthistle. But there is more below the surface: a journal, which appears to be written by Atrus, asks the explorers to recover a missing linking book; it also warns to keep an eye for Journey Cloths and animal figures.
Other journals are scattered across the age, written by four survivors from Rahsoo B’ahrotan (of which R’Oshanhnin is a sort of sequel), who left clues. After a series of puzzles that will make you feel like Indiana Jones (
why did it have to be snakes?), with a stopover at a sort of space station, you will learn of the final fate of the survivors. (
None of them survived)
- Solutions Show Spoiler
There are 8 Journey Cloths (green, with the tree symbol):
[list][*]on the back of the lift building,
[*]on the back of the lift shaft,
[*]on a tree in the forest,
[*]on the back of the Greek temple,
[*]on a column in the cave tunnel past the round door,
[*]on a wall in the inner pentagon of the ‘space station’,
[*]on a tree on the path leading to the lake,
[*]close to the green button at the end of the twisting corridor.[/list]
The hand symbol on a tree raises a ladder. To open the door at the end of the upper path, press #4; the other numbers will make planks fall out.
A door with the Falling Man leads to a rotating bridge. Time to jump! In the Greek temple, touching the snake will lock you inside a column.
The door at the end of the tunnel requires the Narayan symbols from Myst III:
. . . .
x . . x
x x . .
The buttons on the panel next to the spaceship flip the color of themselves and the next two buttons; the easiest way to solve it is to press them in sequence: 1, 2, 3, 4, . . .
Get in the rocket quickly or it will leave without you; when it stops also get off quickly.
At the end of a long, twisting corridor there is a button; it will not work until you have touched all 8 cloths.
The last puzzle works like the circle of stones from Riven:
raven (2), raccoon (5), mosasaur (7), frog (8), bald eagle (10), squirrel (13), squee (14), snake (16), hawk (18).
As expected from a work to which Wamduskasapa contributed, there is a strong presence of
Native American culture in the stories, the clothing and the items in the age. There is even a
cookbook in the starting area!
Overall R’Oshanhnin is a good age all-around, large, with nice models and textures, a solid set of puzzles of different types, an in-depth backstory, a conclusive ending inspired by Riven, and varied music.
Notably, the age rewards a
Relto page for completing the puzzles; in a group, it appears that everyone gets the page when someone touches the page.
The name is meant to mean “the lost linking book” in D’ni, although the spelling is a bit garbled (properly it should be “r’oshahnin korvahkh”, or perhaps “r’korvahkh oshahnin”). In another place there is an inscription that reads “ril maloehtah meh kamto komahlaheht” (“we must not forget from where we came”), although the text is written incorrectly.
A
recording of the Twitch stream is available.
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Next time (January 17 at 11:00
KIT) we will visit a few ages by Ametist and Corvus:
Hallway, Matte, ReGahlpo. Until then!
(Previous tour:
Relativity)