The texture blend type being set to "Multiply" should usually cause no issue for materials - it's required for proper alpha blending if I remember correctly. It also forces the texture to be tinted by the material's base color, which is always either white, or one of the "debug" colors like yellow, cyan, purple, etc - it's a bit redundant since those colors are always visible in Solid view, but again it should theoretically be no issue as the material is never fully black. If you really need to disable it, paste the following line into Blender's interactive Python window:
- Code: Select all
for m in D.materials:
for slot in m.texture_slots:
slot.blend_type = "MIX"
However, I tried importing the GuildPub-Messengers.age, and everything looks correct on my end, so this is quite weird. Are you sure it's not caused by something else, like moving the light sources to another layer ?