EDIT: I removed the objects using PrpPack, and it seems to work (at least the game doesn't crash

diafero wrote:a cool feature: The ability to export or to remove the selected objects as well as all those it references and it is referenced by (directly and indirectly).
Zrax wrote:Perhaps at some point I'll add a way to find references to a key to PrpShop, which will at least help with that.
show the invalid key (which will cause a message about the object not being loaded to appear if you were to try to open it)
Lontahv wrote:Maybe Drizzle could fix some of its bugs. Of course more detailed info about invalid stuff in libPlasma is great, but the main issue I see here is Drizzle.
diafero wrote:After removing the responder, the "Audio Interface" category remains, so obviously there are other references there, too. It really seem to be a bad idea removing objects this way, at least as long as there is no way to detect which keys I break.
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