Okay. I got a few rough ideas for PyPRP 2.0, so I want to throw it at the other devs and see what sticks.
We're going to go with libPlasma as a base, so that it's hooked into pyprp 2.0 similar to how Cyan's plugin has the plasma classes hooked up to it.
What i'm thinking is, if we can make toolboxes with Blender's new interface, we can make pyprp 2.0 more user friendly in terms of non-programers.
Cyan's plugin is great cause, you don't need programmer experience to use it. It's clearly developed so that modelers and artists are it's core audience. Most of the work, I suspect, that Cyan did as far as age creation goes was clearly modeling. For instance, what would take me about a half hour in pyprp (alcscripting out 20 sprites) took two minutes to do with the plugin. It's all point and click and go with Cyan's plugin.
Exporting with Cyan's plugin is ten times quicker than PyPRP, so we definetely can enhance our export if blender allows for it.
Responders...don't even get me started. Looking at the setup in the plugin, it's so simple...well hello Mr. Caveman how are you today?