Agenotfound wrote:Aloys wrote:First of all, I know this is not gonna be a popular opinion; but I think working on updating the Max plug is a misdirected effort. How many people actually use Max? Especially in our community? 4? 5? Blender might not be Max functionnality wise, but it works, it's free, and all current Age writers already know it. And in some ways it's actually easier to use than Max (it's a subjective thing, but I can't stand Max's interface.)
Well there is 4 now because of the version required wich is almost impossible to find and so old that no one wants to use it.
Also there is quite a lot of people out there that know how to use max or other more mainstream modelers that do not want to make the effort to learn blender because of how different the interface is.
Look at guys like Loshem (not sure of the name) that made the model of the Guild Hall in the official forums and who wanted to port it in the game, like many of the people that have a lot of experience with modeling he does not want to use either Blender or Max 7 because it's such a pain to completly change your workflow and I would really like to see people like him make ages for uru.
It's the core of the problem. Each group (Blender/Max) probably don't want to spend a lot of time learning a very different software (Max/Blender). It is true that by adding proper Max support for recent versions we would definitely expand the community of Age creators. The question is: how many people would it bring it versus how much work would it require?
I think we already have an established community of Age creators; and we would probably lost a lot of them by moving to a different software that most of us don't have (and are not whiling to 'download'). Since the commmunity has a limited number of coders we need to choose what to do. And IMO in the short term, it is more interesting to update PyPRP rather than the Max Plasma plugin.
I try to say that as objectively as possible: I may not like Max, but if needed I could use it. Heck, I did learn Blender although I couldn't stand it at first either.
Branan wrote:I'd like to be able to set the system requirements at a solid DirectX 9.0
haha, I had forgotten about that.. Uru did came out in 2003..
