Offline KI 3.1

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.

Re: Offline KI 3.1

Postby Norfren » Mon Feb 01, 2010 12:43 pm

I found the stone, too, on the second try and run in Gahreesen. Was that Bahro stone originally planned to be there and link to an already never-ever-known place, or has it been placed to there only now? I vaguely remember that back in the first beta someone wrote that originally, at the very beginning, there was a journey cloth at that place.
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Re: Offline KI 3.1

Postby diafero » Mon Feb 01, 2010 1:36 pm

I don't know what Cyan planned to do with this stone, but it's been there all the time, disabled. All I did was enabling at, after Agenotfound pointed out it existed.

The only ages where we did visible manual changes to the prp files are the city and the hood, and I don't have any plans to change that in the near future. All remaining prp changes just add/remove regions, colliders and other invisible objects, or they are automatically generated. The rest is done in Python or SDL.
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

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Re: Offline KI 3.1

Postby Ashtar » Mon Feb 01, 2010 4:25 pm

I found the stone, too, on the second try and run in Gahreesen. Was that Bahro stone originally planned to be there and link to an already never-ever-known place, or has it been placed to there only now? I vaguely remember that back in the first beta someone wrote that originally, at the very beginning, there was a journey cloth at that place.


I remember reading that during the Until Uru Prologue, this is where the original link was going to be placed. But of course UbiSoft killed that so it was never released even though it was still in the game files. Then Cyan released "To D'ni" which changed the story on how we all arrived at, well, you know where :)

It's interesting to look at some of the old game files and dig out tidbits of information, like the Negilahn pamphlet I found several years ago, well before MOUL was released:

http://www.thegreattree.com/bbs/viewtopic.php?t=401

Someday I hope we will know what Cyan originally envisioned for D'ni and the other ages, but sadly, I don't think we will ever know what they planned.

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Re: Offline KI 3.1

Postby ddb174 » Wed Feb 03, 2010 11:21 am

That Negilahn pamphlet is awesome if not terse^^
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Re: Offline KI 3.1

Postby GregW11 » Wed Feb 10, 2010 8:48 am

Can't... find... it... I searched and probably stumbled upon it without realizing it, but I'm out of ideas...
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Re: Offline KI 3.1

Postby ddb174 » Wed Feb 10, 2010 11:02 am

There seems to be a bug that means it is not visible for some people.

Edit: spoiler tags aren't working, so you're on your own^^
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Re: Offline KI 3.1

Postby Charura » Wed Feb 10, 2010 8:08 pm

Spoiler.. I hate it when I have to wait for the walkway to get where I want it...'cause then I can't get back right away...but, what the hey...I'll try that
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Re: Offline KI 3.1

Postby diafero » Thu Feb 11, 2010 1:55 pm

So, are you sure you can't see it where it should be, or coulld you just not find it?
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

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Re: Offline KI 3.1

Postby Dangerzone » Sun Feb 28, 2010 4:06 am

Sadly i have not had the time to mess with Drizzle and the offline KI over the past few months...

But for the wall area, the prp files that were in the UntillUURU patch had the wall working... and im sure its not a big deal to copy the python script out of it either (im sure someone still has those patches laying around)

I cant be certain, but i also think that UU had a prp file that was used when the lake was lit, adding some enhancements to the effect.
Last edited by Dangerzone on Sun Feb 28, 2010 4:28 am, edited 4 times in total.
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Re: Offline KI 3.1

Postby diafero » Sun Feb 28, 2010 4:16 am

All attempts to fix the wall so far stopped because the game crashed when the actual climbing should start - so we assume there is some bug in the engine itself preventing it from working. If that is true, there is not much we can do about it :(
I prefer e-mails to "diafero arcor de" (after adding the at and the dot) over PMs.

"Many people's horizon is a circle with a radius of zero. They call it their point of view."

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