
I left some comments on the git commits themselves--everything looks pretty good, except for some minor things.
Christian Walther wrote:A note that may or may not be relevant: Is this new ignore function the only use of disabling drawing of an avatar? If not, and there is another feature that disables drawing of an avatar, I could now subvert that by ignoring and unignoring the player. What about CCR invisibility, does that work differently?
Tsar Hoikas wrote:The ignore function is the only way that I know of to disable the drawing of an avatar, unless you expose the python API through the console or run some custom code. The CCR invisibility uses a custom plMessage, and I'm not even sure if it will make the player invisible anymore. There are some claims that Cyan broke it after the "NotABeast" incident. I opted to not add another creatable as I felt this would decrease the chances of the changes getting merged back to Cyan.
Gahlen wrote:Things relating to Build 905 and the new shard have doubtless been eating your time, but I was wondering if we could have a quick status update on this. Any news on the testing front? And: would I be wrong in imagining that if we get to a version that jumps through all of Christian's 160 variously coloured hoops and is still singing Bonny Mary when it comes out, we could put it into Gehn immediately?
Paradox wrote:I'll open a discussion about getting this enabled in the Gehn client as a testing ground.
Christian Walther wrote:whether my last comment clears it up
Tsar Hoikas wrote:Pfffft. Why solicit donations for a 15 minute change? I'll have it coded sometime this week (whenever my crazy schedule permits...).
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