by andylegate » Tue May 20, 2008 4:58 pm
Got it Nadnerb, thanks! I'll give that a whirl.
yah, Ahnonay is quite dense, however you'll notice that both it and like Er'cana swirl pools, they are uniform pretty much. My problem is constructing a new mesh with my shoreline that is not quite so dense, but is also uniform as you get away from the shore. What happens is, The water ripples and reflects, look great (my wife 'bout fell through the floor she was so impressed with what it does, so good job, you impressed the heck outta her), I end up with these "wedges" that reflect different than the faces on either side.....mmmm.....kinda looks like the old Japanese "Rising Sun" flag, different directions of reflection, every other face....this is just the meshes far from shore now. Close up, it doesn't do that, but close up, I have more quad like shapes.
Looks to me, like for Ahnonay, a Sphere mesh, that was cut in half, and then flattened. I'm thinking of giving this a try, and just manipulate the vertex to meet my shore line, just like we see in Cyan's Ages, then see how that turns out.