Thanks a lot for the script Nadnerb, it probably saved many people a lot of time..
Nadnerb wrote:you will need to remember to turn off shadbuf in all your materials to prevent them from casting dynamic shadows
This probably won't be a popular opinion among you PyPRP devs, but I think this should be the other way around.
I know it makes more sense to have the button clicked to enable stuff, but it would make more
practical sense to have it disabled when when the button is clicked because we won't use shadows for 99.99% of our objects; and it will quickly become very annoying to click this button each time we create a new material.
(not to mention that we will forget very often..)
(this is very much like the 'ambient' setting BTW; although it's another discusion)
In a word: invert the current behaviour.