by GPNMilano » Sat May 24, 2008 7:42 am
Andy, well the reason Lontahv and I are pretty sure its not the graphics card issue is the fact that all water in Uru for me renders fine. Be it E'rcana, Gira, Kemo, or Ahnonay, I have never had a problem with the water, or wavesets. Yet for some reason, i can't seem to make a waveset that works.
I'm gonna try and make a small pool, (as the one i started on was the ocean itself, which like Zephyr Cove is quite large) and see if it treats that waveset the same.
Okay, even a small pool isn't working. It exports fine but for some reason still won't create the waveset in Uru. It doesn't even draw the object that the waveset is.
I'm using the newest version of PyPrp, now it says its supported in said version, is anyone else using that version? Cause yeah, it's frustrating.