by andylegate » Sat May 24, 2008 2:14 pm
Okay, I applied some of my own home grown textures, and exported your little test age, and tah dah...I had water just fine.
Your shore on the other hand was drifting way above the fountain,....I'd recommend redoing it's center to match the water height, and Re UV Mapping it again.
But the water is there....doesn't look very good as you don't have a dynamic enviormental map put in. Look back on this thread, and Nadnerb posted how to put in a dynenvmap in your ALCscript, it's easy and all you have to do. But even so, the waveset is there for me after exporting your blend file.
Might I suggest redownloading, and reinstalling your PyPRP plugin, just to be safe?