Wavesets, can we play?

Announcements and discussion regarding any projects related to Cyan Worlds' Plasma Engine including (but not limited to) CyanWorlds.com Engine, Drizzle, OfflineKI, PyPRP, and libHSPlasma.

Re: Wavesets, can we play?

Postby andylegate » Sat May 24, 2008 5:22 am

GPNMilano, the waveset is not like sprites. The normals must face the positive Z direction......unless you're trying to make a ceiling out of water
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Re: Wavesets, can we play?

Postby D'Lanor » Sat May 24, 2008 5:28 am

andylegate wrote:...unless you're trying to make a ceiling out of water

Hmm, underwater swim region? Would be cool if that worked.
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Re: Wavesets, can we play?

Postby andylegate » Sat May 24, 2008 6:19 am

Prior to fixing my swim region, I fell down below the water on the the shelf of land.....looked up, and saw my waveset....as I had hit twosided for it. Looked pretty damn cool too!
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Re: Wavesets, can we play?

Postby GPNMilano » Sat May 24, 2008 7:10 am

Andy, Yeah, figured that one out. Have been experimenting every which way to get my waveset to work properly. Lontahv's gonna take a look at it, cause we're pretty sure it may be a pyprp issue, and not something I'm doing wrong. Cause its not making the waveset at all, and its making the shore for the wave set a visual object, that just looks like a blue metal.
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Re: Wavesets, can we play?

Postby andylegate » Sat May 24, 2008 7:23 am

Well good luck!

so far the only problems that I've seen are not pyprp, but instead are how it get's rendered by people's graphic cards.
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Re: Wavesets, can we play?

Postby GPNMilano » Sat May 24, 2008 7:42 am

Andy, well the reason Lontahv and I are pretty sure its not the graphics card issue is the fact that all water in Uru for me renders fine. Be it E'rcana, Gira, Kemo, or Ahnonay, I have never had a problem with the water, or wavesets. Yet for some reason, i can't seem to make a waveset that works.

I'm gonna try and make a small pool, (as the one i started on was the ocean itself, which like Zephyr Cove is quite large) and see if it treats that waveset the same.

Okay, even a small pool isn't working. It exports fine but for some reason still won't create the waveset in Uru. It doesn't even draw the object that the waveset is.

I'm using the newest version of PyPrp, now it says its supported in said version, is anyone else using that version? Cause yeah, it's frustrating.
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Re: Wavesets, can we play?

Postby Paradox » Sat May 24, 2008 9:47 am

Just to check, is your waveset object in Blender flat?

Is the object centre above the rest of the mesh?
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Re: Wavesets, can we play?

Postby andylegate » Sat May 24, 2008 10:04 am

Can you post your small test age blend file here? We could look at it for you, and yes, I'm using the 1.4.0 version of the plugin.
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Re: Wavesets, can we play?

Postby GPNMilano » Sat May 24, 2008 11:12 am

Paradox:

The small pool mesh has a slight conclave, the ocean floor mess is a duplicated version of the mesh of the ocean floor. Just as the tutorial says. I created duplicates and seperated them, followed the tutorial exactly as its stated.

The object center's are above the surface of the mesh.

Andy, Tried uploading a blend file it said that the attachment wasn't allowed.
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Re: Wavesets, can we play?

Postby D'Lanor » Sat May 24, 2008 11:20 am

GPNMilano wrote:Andy, Tried uploading a blend file it said that the attachment wasn't allowed.

Try zipping it up first.
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