Re: Wavesets, can we play?
Posted: Mon Jun 09, 2008 5:41 pm
Could the normals have any influence? I had negative results when the normals of the plane were not pointing the same way. (pointing all upwards now)
andylegate wrote:However, I have some questions:
Nadnerb wrote:4) It was taken by the natives of Zephyr and used as a sacrifice to their gods.
The natives are sleepless.
Nadnerb wrote:andylegate wrote:However, I have some questions:
1) Generally this is not a problem. The bounding box is calculated automatically based on the min/max/x/y/z locations of the verts in the mesh. It only becomes an issue when a modifier is applied to the mesh by the game that physically changes it, such as a sprite (ViewFaceModifier) or waveset (Waveset7).