Re: Wavesets, can we play?
Posted: Sat May 17, 2008 2:35 am
Even with shadows enabled for my 3 kickables alone things are coming to a grinding halt. The kickables do have a high vertex count though. So I will have to leave those off as well. No problem, my shadows are rather faint by design anyway since it is either clouded or night.
To get back on subject, I am busy tweaking my waveset variables now. It is not as frightening as it seems at first glance.
To get back on subject, I am busy tweaking my waveset variables now. It is not as frightening as it seems at first glance.