by andylegate » Sat Sep 27, 2008 2:58 pm
Well lets say I get creative, and a lot braver that I really am. I want to open the gates on each of the bridges of Direbo. Now I don't want to enable the clickregions.....all though I might, and that would be cool to do, but let's say I'd just like the gates to be in their open states when I link in.
Well, the there is a SDL file for Direbo, and that's how we do things with Uru, is set an VAR BOOL state for an object. Just writing a new SDL file using the data from the Myst V SDL file, and then making Python file with the Uru:CC Glue is not going to work (all though I looked and didn't see any special Myst V things in the python files for Direbo concerning the gates). I've tried that.
There is no converted PRP file that has AgeSDLHook in it, or the VeryVerySpecialPythonFileMod, that's what the _District_BuiltIn.prp files in Uru are for.
And that's when I noticed that some of the files have extra "Districts" in them, like:
Direbo_drboEsher_DireboLaki.prp in Myst V is converted and renamed to: Direbo_District_drboEsher_District_DireboLaki.prp
But the .age file when you edit it, shows the original name file listed. I'm just wondering if that will cause problems. So far I haven't seen any in Uru:CC.