Nadnerb wrote:That doesn't actually seem to follow your logic... wasn't the original intent to enable the setting of different colors per layer? The mir setting is per material, as you stated.. ???
It is possible to set an amb color rather than just an amb value, but it's a global setting in blender. The amb slider in blender sets the amount of the global amb color that affects a particular material. PyPRP ignores the global amb color though, instead pretending that it's always white.
I would like to see the colors set per layer, but unfortunately, setting all of them per Layer in blender is impossible. Its entirely possible to set the preshade and runtime this way, but setting them all can't be done. However, the ambient color is important to layers, and setting it at 0 at all times limits what someone can build, which IMO isn't a good thing. I'd still rather see the colors set by layers, but as of right now, only preshade and runtime can be done this way it seems.