ROFLOLddb174 wrote:It does everything it did in Moul: pulse up and down, flicker a number, and have absolutely nothing to do with the number of pellets dropped
ROFLOLddb174 wrote:It does everything it did in Moul: pulse up and down, flicker a number, and have absolutely nothing to do with the number of pellets dropped
Erik wrote:By the way, will you also fix the MOUL emotes for male avatars?
ddb174 wrote:By the way, Erik, I finally(!) put your instructions for the Vista/Win7 fix on the Drizzle page, thanks!
Darien wrote:Trying to fly back into the area of the wall for another look, using the current Offline Ki, I keep getting dumped out of the game. I'm not sure if this qualifies as a bug or not.
Good observation, thanks . Perhaps the engine has problems with dynamically changing the avatar type at runtime, but if it is already set during loading, everything is initialized correctly. I guess I should add a warning about that to the information message.Anyhow, I found out that the bugs I experienced (sticking in third person, first person camera at my ankles) vanished when I simply re-started the game. They would return if I did /avatar again, but otherwise good.
I know GPNMilano started working on that, and got quite some stuff from the UU files included (TPOTS does not contain everything needed to get the wall running, but UU does and it is easy to convert UU files to TPOTS - the hard part is to decide what to take from where). I think after talking about the smaller prp issues we are having, I will ask her again about the status of that project. I, too, would love to finally play itDarien wrote:After reading this thread on the MOUL forum http://mystonline.com/forums/viewtopic.php?t=17583 I was wondering if it was possible to add the area of the Gahreesen wall to the Offline Ki. Of course a single player can't play the game, but it would be nice to have another area to explore.
Trying to fly back into the area of the wall for another look, using the current Offline Ki, I keep getting dumped out of the game. I'm not sure if this qualifies as a bug or not.
I've flown around in this area with an old version of the flymode patch and even once found a type of nexus floating somewhere inside the Gahreesen model. I was wondering how the wall worked from an IC perspective? How did the player get to the wall?
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