by Lehnay » Mon May 25, 2009 1:36 pm
Can't you link anywhere at any time using /link? For me, I don't mind the obstacles. I think it's great that the puzzles in Eder Delin and Eder Tsogal are actually solvable. If they were not, both ages would seem pointless to me. Well, it might be fun just to go there for a look, but ... nah. With the guild pubs, I can link there from the Nexus and that's it. There is nothing to explore or discover.
I am just a newbie who still thinks of the game as a game. I would love it if I could set it up for my sons to play, so that new discoveries awaited them around the next corner, and the next... For example, once they solved the path of the shell, something new would appear: such as, the linking books to the Pod ages (and the ticker announcing them). Solve that, and there would be new books in the library (and the next ticker). You get the idea. Things might or might not be introduced in the same order as they were released in MOUL; that's not important. The important thing for me is that there would be new discoveries to make. For new players! and never mind the MOUL purists.
If I were able to, I would have the guild pub links added to the Nexus as a reward (for what? I don't know yet... Or better yet, make it just one guild pub link to begin with? Then they could discover for themselves that different guild shirts linked to different pubs. [How? ... A wear check seems reasonable to me.] I might hide the linking books to Delin and Tsogal in there somewhere... And so on...). Call me crazy, but I think something like that would be fun. I might even enjoy playing it myself even though I already know the solutions and the cheats.
I hope it is clear by now that I am not arguing that everyone should have to do things the annoying/MOUL way! Surely all the shortcuts would still be there, the ways to enable everything from the start and go anywhere you wanted, unrestricted.
Shorah, and thanks again for all the hard work you talented people are putting into these tools!