Solution for the guild hall accident

i found an easy way to get the guild hall accident in uru CC (i remenber someone asked about it recently)
first you'll need your Moul files and a copy of uruCC with a working offline KI (tested with version 2.9)
in the sfx file of Moul copy the following files and paste them in the sfx file of uru CC
islmExplosionFx.ogg
islmExposionSource.ogg
start drizzle and go to the "advanced" tab/manual conversion/Moul
use the "Process a single file" tool and look in your Moul files (in the dat folder) for
city_District_guildhall.prp
convert it and copy it to the dat folder of uruCC
run sound decompress (not sure that step is necessary - old habits)
start uru and go to the city then to the takotah plazza, look up for the guild hall
and type the following command in the KI
BAOUM ! (meaning you should hear the explosion)
and

and voilĂ !
first you'll need your Moul files and a copy of uruCC with a working offline KI (tested with version 2.9)
in the sfx file of Moul copy the following files and paste them in the sfx file of uru CC
islmExplosionFx.ogg
islmExposionSource.ogg
start drizzle and go to the "advanced" tab/manual conversion/Moul
use the "Process a single file" tool and look in your Moul files (in the dat folder) for
city_District_guildhall.prp
convert it and copy it to the dat folder of uruCC
run sound decompress (not sure that step is necessary - old habits)
start uru and go to the city then to the takotah plazza, look up for the guild hall
and type the following command in the KI
- Code: Select all
/setsdl islmExplosionRun 1
BAOUM ! (meaning you should hear the explosion)
and

and voilĂ !