in order to complete this tutorial you will need UruCC, your Moul Files, Drizzle, the offline-Ki and Plasmashop 2.0
-this was tested on a version of uruCC "drizzled" (21) with the offline KI 2.9
First look in the sfx folder of your Moul Files and search for the "islmCave_In.ogg" file.
copy that file to the sfx folder of your UruCC installation.
Start drizzle and go to the advanced/Manual Conversion/Moul Tab
Look in your Moul Files (in the dat folder) for the following prps and convert them.
city_District_kahlopubtunnel.prp
city_District_Textures.prp
Copy these converted files to the dat folder of your uruCC installation
Start Plasmashop, go to the SDL folder and open "city.sdl"
do not modify the existing reccord but copy and paste the last STATEDSC city block of text.
Change the number of the description. for exemple change "version 33" to "version 34"
add the following lines at the end of the block of text :
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VAR BOOL islmMemorialImagerVis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL islmKahloPubHallCollapse[1] DEFAULT=0 DEFAULTOPTION=VAULT
if you don't want the imager to apear by default change on the first line "DEFAULT=1" to "DEFAULT=0"
save your changes and quit plasmashop
Run SoundDecompress (necessary to ear the sounds)
Start Uru and go to the end of the tunnel just before enterring the pub.
you should see this
if you dont want to see the imager type the follwing command in the KI
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/setsdl islmMemorialImagerVis 0
if you want to see it change 0 by 1
then type the following command to see stage 1 of the collapse :
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/setsdl islmKahloPubHallCollapse 1
you should see this:
Now for some obscure reason you can't go from state 1 to 2 or 2 to 3 or 3 to 4 you have first to reset the setting to zero
(don't ask me why i have no idea )
so type:
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/setsdl islmKahloPubHallCollapse 0
and then
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/setsdl islmKahloPubHallCollapse 2
you should now see this:
you should at this point ear the Cave In sound if not run sound decompress again.
and state 3
type:
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/setsdl islmKahloPubHallCollapse 0
then
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/setsdl islmKahloPubHallCollapse 3
you should now see this (wich looks to me more like the second stage of the collapse)
and finally to see the flower wreath and other memorial decoration type:
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/setsdl islmKahloPubHallCollapse 0
then
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/setsdl islmKahloPubHallCollapse 4
and you should see this
and thats all, enjoy !
for those who are interested i also made a little tutorial for the guild hall accident in another thread
PS: don't forget to convert your "city_District_Textures.prp" file you might see WEIRD things !
UPDATE: it turns out the conversion of the KahloPubTunnel prp add an unwanted GZ marker to the city, here is a way to remove it.
using PRP explorer 0.6 go to City/KhaloPubTunnel/Pyhton File Mod
remove the "cPythGZMarker15_2"
using plasmashop re-sum the city.age file
the GZ marker should have diseapeared