Solution/tutorial for the Kahlo Pub Collapse and Memorial

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Solution/tutorial for the Kahlo Pub Collapse and Memorial

Postby Agenotfound » Sun Aug 09, 2009 10:48 am

This tutorial will allow you to see the different stages of the Kahlo Pub collapse, the flower wreath and the Memorial Imager ; it will not however allow you to see the text on the imager because the Python.pak file that we currently have misses a "islmMemorialImager.py" for some reason. i will try to write a remplacement at some point.

in order to complete this tutorial you will need UruCC, your Moul Files, Drizzle, the offline-Ki and Plasmashop 2.0

-this was tested on a version of uruCC "drizzled" (21) with the offline KI 2.9


First look in the sfx folder of your Moul Files and search for the "islmCave_In.ogg" file.

copy that file to the sfx folder of your UruCC installation.

Start drizzle and go to the advanced/Manual Conversion/Moul Tab

Look in your Moul Files (in the dat folder) for the following prps and convert them.

city_District_kahlopubtunnel.prp
city_District_Textures.prp

Copy these converted files to the dat folder of your uruCC installation

Start Plasmashop, go to the SDL folder and open "city.sdl"

do not modify the existing reccord but copy and paste the last STATEDSC city block of text.
Change the number of the description. for exemple change "version 33" to "version 34"

add the following lines at the end of the block of text :
Code: Select all
VAR BOOL    islmMemorialImagerVis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL    islmKahloPubHallCollapse[1] DEFAULT=0 DEFAULTOPTION=VAULT


if you don't want the imager to apear by default change on the first line "DEFAULT=1" to "DEFAULT=0"

save your changes and quit plasmashop

Run SoundDecompress (necessary to ear the sounds)

Start Uru and go to the end of the tunnel just before enterring the pub.

you should see this
Image

if you dont want to see the imager type the follwing command in the KI
Code: Select all
/setsdl islmMemorialImagerVis 0


if you want to see it change 0 by 1

then type the following command to see stage 1 of the collapse :
Code: Select all
/setsdl islmKahloPubHallCollapse 1


you should see this:
Image

Now for some obscure reason you can't go from state 1 to 2 or 2 to 3 or 3 to 4 you have first to reset the setting to zero
(don't ask me why i have no idea )

so type:
Code: Select all
/setsdl islmKahloPubHallCollapse 0

and then
Code: Select all
/setsdl islmKahloPubHallCollapse 2


you should now see this:
Image

you should at this point ear the Cave In sound if not run sound decompress again.

and state 3
type:
Code: Select all
/setsdl islmKahloPubHallCollapse 0

then
Code: Select all
/setsdl islmKahloPubHallCollapse 3


you should now see this (wich looks to me more like the second stage of the collapse)
Image

and finally to see the flower wreath and other memorial decoration type:

Code: Select all
/setsdl islmKahloPubHallCollapse 0

then
Code: Select all
/setsdl islmKahloPubHallCollapse 4


and you should see this
Image

and thats all, enjoy !

for those who are interested i also made a little tutorial for the guild hall accident in another thread

PS: don't forget to convert your "city_District_Textures.prp" file you might see WEIRD things !
Image


UPDATE: it turns out the conversion of the KahloPubTunnel prp add an unwanted GZ marker to the city, here is a way to remove it.

using PRP explorer 0.6 go to City/KhaloPubTunnel/Pyhton File Mod
remove the "cPythGZMarker15_2"

using plasmashop re-sum the city.age file

the GZ marker should have diseapeared
Last edited by Agenotfound on Fri Aug 21, 2009 9:42 am, edited 1 time in total.
Image
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Re: Solution/tutorial for the Kahlo Pub Collapse and Memorial

Postby ddb174 » Sun Aug 09, 2009 10:11 pm

Very interesting, thanks! By the way, I have that (and every other) MOUL python file. Please PM me your email address if you would like me to send it to you.
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Re: Solution/tutorial for the Kahlo Pub Collapse and Memorial

Postby Erik » Mon Aug 10, 2009 10:03 am

Great!! :D Odd that the second and third stage have been swapped!
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