Those four settings work together. If you use one you should also set the other three. So in the end it does not really matter which one them is the culprit.
I copied 3 of these texstate settings to their geostate counterparts. That seems to be the only way to avoid any "wild" geostate effects. The division by 10 for ampoverlen is done to minimize the default geostate effect even further because it easily grows too strong.
I have tested my suggested modification for several settings and until now it has always resulted in a subtle geostate effect (unless the texstate settings were already way over the top to begin with). Using all of the waveset defaults results in a barely noticeable geostate, which is what I was aiming for.
Still I would like to see some test results from others as well.
btw, I have an old pc which is affected by the lack of geostate so I can positively confirm that this cures the problem and that chop can remain at default 0.
Edit: Looking at Er'cana which is the only Cyan age which is missing wavesets on my old pc, it appears that it is the ampoverlen setting at 0 that causes the problem (for a long time I had no clue what exactly I was draining in Er'cana

).